      var x = 10
      var y = 1
      var secs=0
      var timerID = null
      var timerRunning = false
      var delay = 1000
   	var rnd_number = 0
	var oImage
	var oMenuItem
	var oStyleSheet
	var KeepText
function Init(){
	HideImages();
}

function InitializeTimer()
{
    // Set the length of the timer, in seconds
    secs = 2
    StopTheClock()
    StartTheTimer()
}


function HideImages(){
            	oImage = document.images.oabout;
      		oImage.className ="ImageHide";
      		oImage = document.images.orepair;
      		oImage.className="ImageHide";
      		oImage = document.images.oassembly;
      		oImage.className="ImageHide";
      		oImage = document.images.odesign;
      		oImage.className="ImageHide";
      		oImage = document.images.oquote;
      		oImage.className="ImageHide";
InitializeTimer();
}

function TurnOnRandom(){
	   rnd_number=Math.round(Math.random()*4); 
         //HideImages();
         switch (rnd_number) {  
      	case 0:
      		oImage = document.images.oabout
			break;
      	case 1:
      		oImage = document.images.orepair
			break;
      	case 2:
      		oImage = document.images.oassembly
			break;
      	case 3:
      		oImage = document.images.odesign
			break;
      	case 4:
      		oImage = document.images.oquote
			break;
      	default:
      		//default action statements
			break;
         }
oImage.className="ImageShow";

}


function StopTheClock()
{
    if(timerRunning)
        clearTimeout(timerID);
    timerRunning = false;
}


function startClock(){
  x = x-y
  //document.frm.clock.value = x
  setTimeout("startClock()", 1000)
  if(x==0){
 x=2;
 //alert("BOOM");
}
}


function StartTheTimer(){

    if (secs==0){
    
        StopTheClock();
        // Here's where you put something useful that's
        // supposed to happen after the allotted time.
        // For example, you could display a message:
        // alert("You have just wasted 10 seconds of your life.");
	   rnd_number=Math.round(Math.random()*4); 
         HideImages();
         switch (rnd_number) {  
      	case 0:
      		oImage = document.images.oabout;
			oMenuItem = document.all.namedItem("About").style ;
			break;
      	case 1:
      		oImage = document.images.orepair;
			oMenuItem = document.all.namedItem("Repair").style ;
			break;
      	case 2:
      		oImage = document.images.oassembly;
			oMenuItem = document.all.namedItem("Assembly").style ;
			break;
      	case 3:
      		oImage = document.images.odesign;
			oMenuItem = document.all.namedItem("Design").style ;
			break;
      	case 4:
      		oImage = document.images.oquote;
			oMenuItem = document.all.namedItem("Quote").style ;
			break;
      	default:
      		//default action statements
        }
        
	  setTimeout("FlashText()",50); 
	  setTimeout("FlashText()",100); 
	  setTimeout("FlashText()",150);
	  oMenuItem.visibility="visible"
        oImage.className="ImageShow";
   	  startClock();

    }
    else
    {
        //self.status = secs;
        secs = secs - 1;
        timerRunning = true;
        timerID = self.setTimeout("StartTheTimer()", delay);
    }
}


function BlinkOn(){
oMenuItem.visibility = "visible"
}
function BlinkOff(){
oMenuItem.visibility = "hidden"
}
function FlashText(){
	  setTimeout("BlinkOff()",50); 
	  setTimeout("BlinkOn()",100); 
}

function go(loc) {
window.location.href = loc;
}

